Unit one of this course is called
foundations. The name says it all, really. This is the unit that sets the
foundations for the rest of the course, and shows us that the ancients gave
architecture and design a foundation to build upon.
A part of that foundation is the
concept of there being objects, spaces, buildings, and places. These four
elements are where we see design manifest. There are objects that were designed
very thoughtfully which have been passed on through time, and either modified
to suit what we need them for now, or left in use as they were created.
Spaces are next up the tier –
essentially what we think of as a hang out of sorts in today’s society. These
spaces are sometimes inside and sometimes out – they can be rooms or gathering
areas. These spaces are utilized for many things.
Buildings are the next up – larger
than spaces, and sometimes containing them. Buildings are where we start
associating architecture and design as a collaborative art. This collaboration
between architecture and design is one that is most fascinating – and the one
that begins to show as we get away from looking at societies older than Greece
and Rome, and their respective empires. The Greek empire is where we begin to
see buildings with purposes other than living. We begin to see holy places,
gathering places, and political places.
This is where we get into the next
tier – places. Places are where many objects, spaces, and buildings come
together. Sometimes they are as large as an entire city, and other times, smaller.
A college campus would be a modern day example of a place – though they are not
always as thoughtfully designed, as we would hope. An ancient place would be
the Parthenon in Athens, Greece – a place that was a cluster of buildings that
each had a purpose, and a place for gathering as a people.
As we move away from the most basic
foundations of where we do design, we moved into the foundations of how we do
design. A lot of design is given to us by the world around us – in ways such as
circles, groves, and stacks.
Circles are a very basic design
element – not one that we see in many natural formations, but one that we can’t
escape, nonetheless. Everywhere that we stand, as we look around us, we are the
center for a radius of a circle.
Groves are the most commonly seen
element in nature – they are everywhere. We see groves as trees, bushes, and
vegetation. We see groves everywhere in our design too – columns in buildings,
gatherings of globules outside movie theatres, etc. It is not uncommon to see
groves in design at any time.
Stacks are the last piece of this
gathering. We see stacks as everyday parts of architecture – they are not
always common in nature, but they are natural to us – we see things, and stack
them. It makes sense.
Design has many foundations on
which to build, and as we have moved into this new unit of reverberations, it
is becoming clearer that the foundations really do give us something with which
we can make sounds into the future. The image I chose is one that I took that I
feel shows this unit very well. It is downtown Charlotte, NC. The buildings are
all great examples of stacks, and the Bank of America Building is a great
example of a circle, also. It is also a summary of its own about foundations –
the foundation of Charlotte is the banking industry, which took over as
agriculture and manufacturing were on their way out of the area. This foundation
is the basis for which Charlotte is now able to make it’s own reverberations;
as we are able to make reverberations now with the bases for design that we
have covered in Unit 1.
lane, i'd sure like to see your synthetic writing on archetypes, prototypes, hybrids, as well as commodity, firmness, and delight tied into this terrific start of the essay. i like your unusual choice of a photograph of charlotte to amplify your essential point that the elements of design are everywhere...and have been with us since the dawn of time. an archectype conversation would help explain so many imperfect artifacts across scale, and the notion that commodity/firmness/delight gives us a "test" to measure success of designs might also have been instructive. but the writing that's here....first rate.
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